ck2 defensive pacts on or off. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. ck2 defensive pacts on or off

 
 Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of themck2 defensive pacts on or off A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor

They will never sign one with you, but they always sign like 2 with the strongest AIs. Reply reply Awsomecheeseman • It’s like balancing on a speed boat on a lake of gasoline juggling Molotov Cocktails. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Defensive pacts can be. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. 4. Besides at this time. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. So is it more fun to play with pacts on so larger. My threat is about 75-100. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. 05 -- 0. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. If the subject of the pact attacks one of the members, others will join the war like allies. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Hit "~" to open the console. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Thanks in advance. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. Reply reply [deleted] • The thread title plus the picture had me in tears haha. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Because you can strip a feature out, then sell it back as DLC is my cynical guess. Latest. If the subject of the pact attacks one of the members, others will join the war. NDiplomacy. While I’m here I’m also going to repeat the changes 2. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts make so in every war the big players come knocking. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…I hope vassals can form a defensive pact against another vassal who shares the same liege as them and is growing too powerful. I second this. CK3, they’re not that bad as defensive pacts don’t exist. If the subject of the pact attacks one of the members, others will join the war like allies. . You can also hear me die. As a bonus, crushing the armies of other pact members makes it easier to attack them afterwards. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Defensive pacts can be. On macOS (US), ⌥Option + 6 enters. So I don’t mind dealing with them or waiting for them to dissolve. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). If the subject of the pact attacks one of the members, others will join the war like allies. So is it more fun to play with pacts on so larger. ) It has been said that there is very little counter-play available. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II > General Discussions > Topic Details. If the subject of the pact attacks one of the members, others will join the war like allies. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. They personally make the. Aggressive AI means vassals will expand your realm of their own accord. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. 6 (Reapers Due), over 4 years after CK2 was released. . How to get into a defensive pack?? bobdylan1234. Defensive pacts can be. At that point, world conquest is just a case of moving troops around. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. If it is off, your first major battle lost is your last. Turning the defensive pact off is not cheating. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Defensive pacts can be. Defensive pacts can be. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. CK2: Defensive Pacts. CK3 has completely omitted that feature. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. bamfalamfa • Depressed • 2 yr. I don't know how to move forward due to defensive pacts. So is it more fun to play with pacts on so larger. Featured. 19. Granting independence to vassals lowers your threat. Click and drag to zoom in. Aug 14, 2016. You can extract your save with any utility that can unpack zip files. If the subject of the pact attacks one of the members, others will join the war like allies. then simply use the create_alliance effect/command with that saved scope as the target. . Business, Economics, and Finance. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. Defensive pacts can be. Defensive Pacts: On. We've always assumed that the defensive pact option was going to disable achievements if we turned it off. I know they can be turned off but then there's literally no obstacle to endless expansion EU4: Social Mobility Stellaris: In the grim darkness of the far future there are only Hegemonic Imperialists. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Later on you can release them from tributary status and declare war immediately before they can join a defensive pact. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The most powerful tool for this is arranged. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. If the subject of the pact attacks one of the members, others will join the war like allies. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Nice to keep on if you just want to bash a fantasy invasion of 200k, but. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. You can also hear me die. If you want the AI to form massive mongol empires etc. ago. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. ck2 was already really easy, it was just convoluted for new players. Nov 9, 2018. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Wiki. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. CK2+. My tiny Irish county can call upon the great French army. So if you do attack someone, you deal with less enemies. Francia hasn't formed HRE and Karl has Middle and West Francia only. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. 5 km. If you want the AI to form massive mongol. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. This is a problem I often encounter in mid-late game CK2 where if the Christian nations are strong the game becomes unplayable. As Basil, if I started out by reclaiming Sicily and Northern Africa, I'd face a 90% defensive pact in no time. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. Reply. Kudos to you essentially winning the playthrough in 10 years. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. I don't know how to move forward due to defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. A non-aggression pact is an agreement between two rulers to not declare war on each other. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. Defensive pacts can be. Rebellion leaders don’t join defensive pacts. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I just forgot about them and never turned them back on. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. CK3, they’re not that bad as defensive pacts don’t exist. Hello. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. I'm back in CK2 after a hiatus. Also I definitely keep border dispute. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. By right clicking on any rulers’ portrait, you can access the option to form a pact. Per page: 15 30 50. So is it more fun to play with pacts on so larger. New posts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The trick is to first save the character you want to ally with as a saved scope variable. The gamey thing of declaring war right before a new ruler can join a defensive pact is one way to circumvent it, but other than that it is a matter of taking on the whole world. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. Expand user menu Open settings menu Open settings menuI've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. The diplomacy screen. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. These defensive pacts need a serious rework. Please explain your issue is in as much detail as possible. and ofc waiting. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Business, Economics, and Finance. still low on threat so you can not call/join defensive pact. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. . It's hands-down my favourite Jade Dragon CB. 29 level 1 · 3 yr. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Yes =) you could designate a regent ahead of time (like one of the minor titles in royal court) such that when your child inherited, or you were rendered incapable (such as by a stroke or combat damage) you would use their stats instead. . That was attempted in CK2's defensive pacts which were really bad. Business, Economics, and Finance. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. #4. NDiplomacy. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. Threat level is not added until you actually win a war. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Defensive pacts can be. Rich Childhood. Aug 14, 2016. Thassar Sep 13, 2017 @ 1:10pm. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Ive never even considered turning them off. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Per page: 15 30 50. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. I want to trade with foreign realms. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I have a question about CK2. The enemy will just run your men down for months until you have nothing. Paradox Forum. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Defensive pacts can be. Price. If anyone wouldn't mind suggesting the most realistic/historical game rules possible, I'd really appreciate it, thanks! EDIT I need the game ironman compatible as well, please. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. The defensive pacts are alliances formed by smaller rulers with the purpose of deterring larger realms from launching a military campaign against them. Nope, just kidding. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac…If you expand too quickly in CK2, other realms begin forming mutual defence pacts against you so if you attack one of them, they all gang bang you. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Oh you mean attack despite the pact. The defensive pact against me is quite the list. God bless the lvl 5 skaven. These defensive pacts need a serious rework. Put the edited game into your save games. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. I just forgot about them and never turned them back on. In Crusader Kings 2, pacts are vital and will affect many of your decisions. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. com Ive never even considered turning them off. . But then again he did complain about the whole "fuck defensive pacts"-bit. Hope that helps. Please help, they are coming for meSo I have been playing Crusader Kings 2 for a long time and have almost always used default rules. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. #2. 126 votes, 33 comments. Defensive Pacts: On. Here is an example. The leader of a league is the one that invites people in. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. If not, why do you have them on? They seem pointlessly annoying to me. CK2 had defensive pacts. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Holy Wars by default should remove at least your religion group from the pact. Dark days ahead. Defensive pacts can be. •. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. For example, two things that were. If the subject of the pact attacks one of the members, others will join the war like allies. Members. Threat levels often get quite high, depending on the size of the land you gained. As every reasonable ruler, everyone joins defensive pacts against you. Apparently achievements don't get disabled when you turn pacts off. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. They're all optional features you can toggle with the Game Rules. My first king dies abruptly at 25, leaving his 5 year old on the throne. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Off, as with shattered retreat. 402K subscribers in the CrusaderKings community. I looked in the wiki and I couldn't find anything about it. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. Not that getting defensive pacts are anything worth striving for. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. They personally make the. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. If the subject of the pact attacks one of the members, others will join the war like allies. So I always play with pacts on. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. ago. placing it in line with sunset invasion for practicality. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. Why are the Uyghurs in a coalition against me? Why is. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. His succession law is gavelkind. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. This mod is being developed independently from any other LotR or Middle Earth mods out there. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. They're either irrelevant or completely excessive, there is no middle ground. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. Oh you mean attack despite the pact. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. I can't attack anyone because once. So there is a mechanic in ck3 that really bothers me. Same thing with Mongol invasion, Black Death, vassal republics etc. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. stawpdahates • 4 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Menu. I honestly like defensive pacts. And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. Yeah i can do that. And here's me always playing as a count and not getting much done for the first 100 years. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. If the subject of the pact attacks one of the members, others will join the war like allies. No need to recompress your old save again. Defensive pacts can be. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 37 votes, 20 comments. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. If the subject of the pact attacks one of the members, others will join the war like allies. The byzantine empire has decided to come take my land in a holy war, twice. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. Mod to have non-aggression pacts in ck3. 5. This guide describes how to get the S. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts make so in every war the big players come knocking. Menu. Defensive pacts can be. Often times I got like 8 kids to marry off and I can only marry like 4 kids. Now I'm wondering if they would make the game more fun. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . 2. Paradox Store. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time.